Projectiles used by MMX Dig Labour.

Constants:

In the ".asm" file you can change these values:

    MMX Dig Labour Pixi Slot (This is a Normal sprite)
    !SpawnerNumber = $0A

    Time used as delay between pick axes for Dig Labour
    !PickAxeTime = $40
    
    Bounce Y Speed used by Red version
    !BounceSpeed = $C0

Usage Examples:

    LDA #!XOffset
    STA $00
    LDA #!YOffset
    STA $01

	LDA #!XSpeed
    STA $02
    LDA #!YSpeed
    STA $03

	LDA #!PickAxeNumber+!ExtendedOffset
	%SpawnExtended()
	BCC +
RTS
+
	LDA !GlobalFlip,x
	PHA
	LDA !Version,x
	PHA
	LDA !PaletteOption,x
	PHA
	LDA !PaletteAssignmentOption,x
	TYX
	AND #$30
	STA !ExtendedPaletteAssignment,x
	PLA
	AND #$F0
	STA !ExtendedPaletteOption,x
	PLA
	STA !ExtendedVersion,x
	PLA
	EOR #$01
	STA !ExtendedGlobalFlip,x
	LDA #$00
	STA !ExtendedMiscTable1,x
	LDA !SpriteIndex
	STA !ExtendedMiscTable10,x
	TAX
RTS

Notes:
    !PickAxeNumber is the pixi slot of of the PickAxe
